A Serious Game for Second Language Acquisition in a Virtual Environment - INRIA - Institut National de Recherche en Informatique et en Automatique Accéder directement au contenu
Article Dans Une Revue Journal of Systemics, Cybernetics and Informatics Année : 2012

A Serious Game for Second Language Acquisition in a Virtual Environment

Résumé

In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a second language. I-FLEG differs from previous computer-aided language learning (CALL) approaches in that it combines a situated, language learning environment with advanced artificial intelligence and natural language generation techniques which support user adaptivity and the automatic, context-aware generation of learning material. In addition, because it is integrated in a 3D virtual reality environment, I-FLEG naturally supports elearning and facilitates the collection of test data.
Fichier principal
Vignette du fichier
allegro-jsci12.pdf (731.08 Ko) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-00766460 , version 1 (18-12-2012)

Identifiants

  • HAL Id : hal-00766460 , version 1

Citer

Marilisa Amoia, Treveur Brétaudière, Alexandre Denis, Claire Gardent, Laura Perez-Beltrachini. A Serious Game for Second Language Acquisition in a Virtual Environment. Journal of Systemics, Cybernetics and Informatics, 2012, 10 (1), pp.24-34. ⟨hal-00766460⟩
462 Consultations
619 Téléchargements

Partager

Gmail Facebook X LinkedIn More