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Communication Dans Un Congrès Année : 2008

Thor: Sketch-Based 3D Modeling by Skeletons

Résumé

The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system.

Dates et versions

inria-00394778 , version 1 (12-06-2009)

Identifiants

Citer

Romain Arcila, Florian Levet, Christophe Schlick. Thor: Sketch-Based 3D Modeling by Skeletons. SG 2008 - 8th International Conference on Smart Graphics, Aug 2008, Rennes, France. pp.232-238, ⟨10.1007/978-3-540-85412-8_22⟩. ⟨inria-00394778⟩
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