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inria-00402100v1
Conference papers
Real-time realistic illumination and shading of stratiform clouds Eurographics Workshop on Natural Phenomena, Eurographics, Sep 2006, Vienne, Austria |
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hal-01836525v1
Books
Design, Representations, and Processing for Additive Manufacturing Morgan & Claypool Publishers, 10 (2), pp.146, 2018, Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging, 9781681733555 |
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inria-00607236v1
Journal articles
Structure-Preserving Reshape for Textured Architectural Scenes Computer Graphics Forum, Wiley, 2009, Proceedings of the Eurographics conference, 28 (2), pp.469-480. ⟨10.1111/j.1467-8659.2009.01386.x⟩ |
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inria-00607042v1
Journal articles
Relighting Photographs of Tree Canopies IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, ⟨10.1109/TVCG.2010.236⟩ |
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inria-00606810v1
Book sections
Efficient and Practical TileTrees Wolfgang Engel. Shader X6: Advanced Rendering Techniques, Charles River Media, pp.115--132, 2008, Shader X6, 978-1584505440 |
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inria-00547772v1
Conference papers
State of the Art in Procedural Noise Functions 31st annual conference of the European Association for Computer Graphics - Eurographics 2010, May 2010, Norrköping, Sweden |
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hal-01117655v1
Reports
Raster2Mesh: Rasterization based CVT meshing [Research Report] RR-8684, Inria Nancy - Grand Est (Villers-lès-Nancy, France); INRIA. 2015, pp.27 |
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hal-01792866v1
Conference papers
HCSG: Hashing for real-time CSG modeling Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, May 2018, Montreal, Canada. ⟨10.1145/3203198⟩ |
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hal-01697103v2
Journal articles
Polyhedral Voronoi diagrams for additive manufacturing ACM Transactions on Graphics, Association for Computing Machinery, 2018, Proceedings of SIGGRAPH 2018, 37 (4), pp.15. ⟨10.1145/3197517.3201343⟩ |
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hal-01080614v1
Journal articles
Chained segment offsetting for ray-based solid representations Computers and Graphics, Elsevier, 2015, 46 (1), pp.36 - 47. ⟨10.1016/j.cag.2014.09.017⟩ |
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hal-00811585v1
Reports
HA-Buffer: Coherent Hashing for single-pass A-buffer [Research Report] RR-8282, INRIA. 2013, pp.27 |
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inria-00070783v1
Reports
Unified Texture Management for Arbitrary Meshes [Research Report] RR-5210, INRIA. 2004, pp.20 |
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hal-00926855v1
Journal articles
Make It Stand: Balancing Shapes for 3D Fabrication ACM Transactions on Graphics, Association for Computing Machinery, 2013, SIGGRAPH 2013 Conference Proceedings, 32 (4), pp.Article No. 81. ⟨10.1145/2461912.2461957⟩ |
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hal-02118508v1
Journal articles
Procedural Phasor Noise ACM Transactions on Graphics, Association for Computing Machinery, 2019, 38 (4), pp.Article No. 57:1-13. ⟨10.1145/3306346.3322990⟩ |
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hal-02118846v1
Journal articles
Star-Shaped Metrics for Mechanical Metamaterial Design ACM Transactions on Graphics, Association for Computing Machinery, 2019, 38 (4), pp.Article No. 82 :1-13. ⟨10.1145/3306346.3322989⟩ |
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hal-01400686v2
Journal articles
Anti-aliasing for fused filament deposition Computer-Aided Design, Elsevier, 2016, 89, pp.25 - 34. ⟨10.1016/j.cad.2017.04.001⟩ |
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inria-00601729v1
Book sections
Virtual Texture Mapping 101 Wolfgang Engel. GPU Pro, AK Peters, 2010, 978-1-56881-472-8 |
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inria-00537506v1
Conference papers
Simulation visuelle de croissance d'écorces 14èmes Journées de l'Association Française d'Informatique Graphique (AFIG'01), AFIG, Nov 2001, Limoges, France. pp.187--197 |
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inria-00485783v1
Reports
Proxy-Guided Texture Synthesis for Rendering Natural Scenes [Research Report] RR-7298, INRIA. 2010 |
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hal-03352656v1
Conference papers
A brick in the wall: Staggered orientable infills for additive manufacturing SCF 2021 - ACM Symposium on Computational Fabrication, Oct 2021, Boston/Virtual, United States. pp.1-8, ⟨10.1145/3485114.3485117⟩ |
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hal-00748535v1
Conference papers
Parallel Patch-based Texture Synthesis Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, Jun 2013, Paris, France. pp.115-124, ⟨10.2312/EGGH/HPG12/115-124⟩ |
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hal-00748188v1
Conference papers
Scented Sliders for Procedural Textures EUROGRAPHICS short papers, May 2012, Cagliari, Italy |
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tel-01388378v1
Habilitation à diriger des recherches
Synthèse de textures par l’exemple pour les applications interactives Synthèse d'image et réalité virtuelle [cs.GR]. Université de Lorraine (Nancy), 2014 |
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inria-00510159v1
Conference papers
ZP+: correct Z-pass stencil shadows Symposium on Interactive 3D Graphics and Games, ACM, 2005, Washington, United States |
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inria-00606804v1
Conference papers
Extending Geometrical Acoustics to Highly Detailed Architectural Environments 19th International Congress on Acoustics (ICA 2007), Sep 2007, Madrid, Spain. pp.6 |
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inria-00606812v1
Conference papers
Lazy Solid Texture Synthesis 19th Eurographics Symposium on Rendering, Jun 2008, Sarajevo, Bosnia and Herzegovina |
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inria-00606811v1
Book sections
Filtered Tilemaps (in Shader X6) Wolfgang Engel. Shader X6: Advanced Rendering Techniques, Charles River Media, pp.63--72, 2008, Shader X6 |
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inria-00624777v1
Journal articles
Coherent Parallel Hashing ACM Transactions on Graphics, Association for Computing Machinery, 2011, Proceedings of ACM SIGGRAPH Asia 2011, 30 (6), ⟨10.1145/2070781.2024195⟩ |
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hal-00926839v1
Journal articles
By-example synthesis of curvilinear structured patterns Computer Graphics Forum, Wiley, 2013, 32 (2), pp.355-360. ⟨10.1111/cgf.12055⟩ ![]() |
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