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hal-00257806v1  Conference papers
Jean-Dominique GascuelNicolas HolzschuchGabriel FournierBernard Péroche. Fast Non-Linear Projections using Graphics Hardware
I3D '08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, CA, United States. pp.107-114, ⟨10.1145/1342250.1342267⟩
inria-00510132v1  Conference papers
Agata OpalachMarie-Paule CaniJean-Dominique Gascuel. Introduction to Modelling and Animation Using Implicit Surfaces
Computer Graphics International, 1995, Leeds, United Kingdom
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inria-00510139v1  Conference papers
Jean-Dominique Gascuel. Fabule: Un environnement de recherche pour l'animation et la simulation
Les Simulateurs, Troisième Séminaire du groupe de travail français Animation, Simulation, 1994, Villeneuve d'Asq, France
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inria-00510043v1  Conference papers
Raphaël GrassetXavier DécoretJean-Dominique Gascuel. Augmented Reality Collaborative Environment:Calibration \& Interactive Scene Editing
Virtual Reality International Conference (VRIC 2001), May 2001, Laval, France
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inria-00510075v1  Conference papers
Eric FerleyMarie-Paule CaniJean-Dominique Gascuel. Practical Volumetric Sculpting
Proceedings of Implicit Surface '99, 1999, Bordeaux, France. 10 p
inria-00510077v1  Conference papers
Laure FranceAlain GiraultJean-Dominique GascuelBernard Espiau. Sensor Modeling for a Walking Robot Simulation
Eurographics Workshop on Computer Animation and Simulation, 1999, Milan, Italy
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inria-00510087v1  Conference papers
Jean-Dominique GascuelMarie-Paule CaniMathieu DesbrunEric LeroyCarola Mirgon. Simulating Landslides for Natural Disaster Prevention
9th Eurographics Workshop on Computer Animation and Simulation (EGCAS'98), 1998, Lisbonne, Portugal
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inria-00510037v1  Conference papers
Raphaël GrassetJean-Dominique Gascuel. MARE : Multiuser Augmented Reality Environment on real table setup
ACM SIGGRAPH Conference Abstracts and Applications, 2002, San Antonio, Texas, United States
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inria-00510066v1  Conference papers
Dan StoraPierre-Olivier AgliatiMarie-Paule CaniFabrice NeyretJean-Dominique Gascuel. Animating Lava Flows
Graphics Interface (GI'99) Proceedings, 1999, Kingston, Ontario, Canada. pp.203--210
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inria-00510068v1  Conference papers
François FaureChris FaisstnauerGerd HesinaAmaury AubelMarc Escher et al.  Collaborative animation over the network
Computer Animation '99, 1999, Genève, Switzerland
inria-00510040v1  Conference papers
Laurent GrisoniSamuel DegrandeChristophe ChaillouEric FerleyMarie-Paule Cani et al.  SpinCAS: a step towards Virtual Collaborative Sculpting
Virtual Reality International Conference, 2002, Laval, France
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inria-00510033v1  Conference papers
Olivier MartinBenjamin JulianLaurence BoissieuxJean-Dominique GascuelClaude Prablanc. Evaluating on-line control of goal-directed arm movement while standing in virtual visual environment
1st International Workshop on Virtual Reality Rehabilitation, 2002, Lausanne, Switzerland. pp.249--259
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inria-00510046v1  Conference papers
Raphaël GrassetJean-Dominique Gascuel. Environnement de Réalité Augmentée Collaboratif : Manipulation d'Objets Réels et Virtuels
AFIG 01, actes des 14èmes Journées de l'Association Française d'Informatique Graphique, Nov 2001, Limoges, France. pp.101-112
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hal-00813184v1  Journal articles
Jacques LemordantJean-Dominique GascuelIsabelle Bellin. L'émergence de la réalité augmentée, à la frontière du réel et du virtuel
Collection "20 ans d'avancées et de perspectives en sciences du numérique", INRIA, 2012, 3 p
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inria-00463592v1  Conference papers
Matthieu CunziJoëlle ThollotSylvain ParisJean-Dominique GascuelGilles Debunne et al.  Dynamic Canvas for Non-PhotorealisticWalkthroughs
Graphics Interface, Jun 2003, Halifax, Canada. pp.121--130
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inria-00463586v1  Conference papers
Raphaël GrassetLaurence BoissieuxJean-Dominique GascuelDieter Schmalstieg. Interactive Mediated Reality
6th Australasian User Interface Conference, Jan 2005, Newcastle, Australia. pp.21-29
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inria-00510121v1  Conference papers
Jean-Dominique GascuelChristophe Lyon. A New Set of Tools to Describe and Tune Trajectories
Computer Animation'95, 1995, Genève, Switzerland
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inria-00510183v1  Conference papers
Jean-Marc HasenfratzMarc LapierreJean-Dominique GascuelEdmond Boyer. Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
Vision, Video and Graphics, Eurographics, 2003, Bath, United Kingdom. pp.49--56
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inria-00527172v1  Journal articles
Olivier MartinJean-Dominique Gascuel. Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli
Studies in Health Technology and Informatics, IOS Press, 2009, Annual Review Of Cybertherapy and Cybermedicine, 144, pp.208-210. ⟨10.3233/978-1-60750-017-9-208⟩
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hal-02371059v1  Conference papers
Alina VodaOlivier MartinPaulo Naves NetoJean-Dominique GascuelSebastien Schmerber. Visual-vestibular compensation in balance recovery: A transfer function model-based analysis
FOSBE 2019 - 8th IFAC Conference on Foundations of Systems Biology in Engineering, Oct 2019, Valencia, Spain. pp.1-6
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inria-00527732v1  Conference papers
Eric FerleyMarie-Paule CaniJean-Dominique Gascuel. Virtual Sculpture
Short Papers Proceedings of Eurographics '99, Eurographics, Sep 1999, Milan, Italy
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