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hal-02385419v1  Journal articles
Vincent DespréFrancis Lazarus. Computing the Geometric Intersection Number of Curves
Journal of the ACM (JACM), Association for Computing Machinery, 2019, 66 (6), pp.1-49. ⟨10.1145/3363367⟩
inria-00151606v2  Conference papers
Grégoire AujayFranck Hetroy-WheelerFrancis LazarusChristine Depraz. Harmonic Skeleton for Realistic Character Animation
SCA 2007 - ACM-SIGGRAPH/Eurographics Symposium on Computer Animation, Aug 2007, San Diego, Californie, United States. pp.151-160, ⟨10.2312/SCA/SCA07/151-160⟩
hal-01224926v1  Journal articles
Anne Verroust-BlondetFrancis Lazarus. Extracting skeletal curves from 3D scattered data
The Visual Computer, Springer Verlag, 2000, 16 (1), pp.11
hal-01224920v1  Conference papers
Francis LazarusAnne Verroust-Blondet. Level set diagrams of polyhedral objects
SMA'99 Proceedings of the fifth ACM symposium on Solid modeling and applications, ACM, Jun 1999, Ann Arbor, United States. ⟨10.1145/304012.304025⟩
hal-01224911v1  Conference papers
Anne Verroust-BlondetFrancis Lazarus. Extracting Skeletal Curves from 3D Scattered Data
Shape Modeling International, Mar 1999, Aizu Wakamatsu, Japan
hal-01224856v1  Conference papers
Francis LazarusAnne Verroust-Blondet. Feature-based shape transformation for polyhedral objects
Fifth Eurographics Workshop on Animation and Simulation, Sep 1994, Oslo, Norway
hal-00804691v1  Conference papers
Francis LazarusMichel PocchiolaGert VegterAnne Verroust-Blondet. Computing a Canonical Polygonal Schema of an Orientable Triangulated Surface
SoCG '01 - Seventeenth annual symposium on Computational geometry, Jun 2001, Medford, United States. pp.80-89, ⟨10.1145/378583.378630⟩
hal-00805855v1  Journal articles
Francis LazarusAnne Verroust-Blondet. Metamorphosis of Cylinder-like Objects
Journal of Visualization and Computer Animation, John Wiley & Sons, 1997, 8 (3), pp.131-146
hal-00805830v1  Journal articles
Francis LazarusAnne Verroust-Blondet. Three-dimensional metamorphosis: a survey
The Visual Computer, Springer Verlag, 1998, 14 (8-9), pp.373-389. ⟨10.1007/s003710050149⟩
inria-00110047v3  Conference papers
Grégoire AujayFranck Hetroy-WheelerFrancis Lazarus. Construction automatique d'un squelette pour l'animation de personnages
19èmes Journées de l'Association Française d'Informatique Graphique (AFIG), Nov 2006, Bordeaux, France
inria-00438463v1  Journal articles
Erin Wolf ChambersEric Colin de VerdièreJeff EricksonSylvain LazardFrancis Lazarus et al.  Homotopic Fréchet Distance Between Curves or, Walking Your Dog in the Woods in Polynomial Time
Computational Geometry, Elsevier, 2010, Special Issue on 24th Annual Symposium on Computational Geometry (SoCG'08), 43 (3), pp.295-311. ⟨10.1016/j.comgeo.2009.02.008⟩
inria-00336497v1  Conference papers
Erin Wolf ChambersEric Colin de VerdireJeff EricksonSylvain LazardFrancis Lazarus et al.  Walking Your Dog in the Woods in Polynomial Time
SoCG 2008 - 24th Annual Symposium on Computational Geometry, Jun 2008, College Park, Maryland, United States. pp.101--109, ⟨10.1145/1377676.1377694⟩
tel-00006284v1  Theses
Francis Lazarus. Courbes, cylindres et métamorphoses pour l'image de synthèse
Modélisation et simulation. Université Paris-Diderot - Paris VII, 1995. Français