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hal-02333788v1  Conference papers
Fabrice NeyretEmmanuel Delangre. (keynote) Graphics vs Physics : the light and dark sides of the Force
GraPhyz 2019 - Workshop physique/mécanique/informatique graphique, Oct 2019, Grenoble, France
hal-02333768v1  Conference papers
Fabrice Neyret. (keynote) Managing Ultra-high Complexity in Real-time Graphics: Some Hints and Ingredients
HPG 2019 - High-Performance Graphics, Jul 2019, Strasbourg, France
inria-00402106v1  Conference papers
Alexis AngelidisFabrice NeyretKaran SinghDerek Nowrouzezahrai. A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
Symposium on Computer Animation (SCA 06), ACM-SIGGRAPH/EG, Sep 2006, Vienne, Austria. p. 25-32
inria-00588886v1  Conference papers
Fabrice Neyret. A General and Multiscale Model for Volumetric Textures
Graphics Interface, 1995, Toronto, Canada. pp.83--91
inria-00537472v1  Conference papers
Fabrice Neyret. Advected Textures
ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Jul 2003, San diego, United States. pp.147-153
hal-01837355v1  Conference papers
Pierre BonnetAlexis JolyJulien ChampHervé GoëauSamuel Dufour-Kowalski et al.  An image-based Plant identification platform for thousands of species
ATBC: Association for Tropical Biology and Conservation, Jun 2016, Montpellier, France
inria-00589117v1  Conference papers
Fabrice Neyret. Animated Texels
Eurographics Workshop Computer Animation and Simulation, Sep 1995, Maastricht, Netherlands
inria-00510066v1  Conference papers
Dan StoraPierre-Olivier AgliatiMarie-Paule CaniFabrice NeyretJean-Dominique Gascuel. Animating Lava Flows
Graphics Interface (GI'99) Proceedings, 1999, Kingston, Ontario, Canada. pp.203--210
inria-00537517v1  Conference papers
Dan StoraPierre-Olivier AgliatiMarie-Paule CaniFabrice Neyret. Animation de coulées de lave
6ème Journées du Groupe de Travail Animation et Simulation (GTAS), Oct 1998, Toulouse, France
inria-00615848v1  Conference papers
Guillaume PicinbonoJean-Christophe LombardoHervé DelingetteNicholas Ayache. Anisotropic Elasticity and Forces Extrapolation to Improve Realism of Surgery Simulation
ICRA2000: IEEE International Conference Robotics and Automation, 2000, San Francisco USA, United States. pp.596--602
hal-00761905v1  Conference papers
Alexis ClayJean-Christophe LombardoNadine CoutureJulien Conan. Bi-manual 3D Painting: an interaction paradigm for augmented reality live performance
HCITOCH - Human-Computer Interaction, Tourism and Cultural Heritage - 2012, Sep 2012, Venice, Italy
hal-00650242v1  Conference papers
Cyril CrassinFabrice NeyretElmar Eisemann. Building with Bricks: Cuda-based Gigavoxel Rendering
Intel Visual Computing Research Conference, Dec 2009, Saarbrücken, Germany
inria-00537438v1  Conference papers
Fabrice Neyret. Créer, Simuler, Explorer des Univers Naturels sur Ordinateur
Les 19èmes Journées de l'Association Française d'Informatique Graphique (AFIG'06), Nov 2006, Bordeaux, France
inria-00615824v1  Conference papers
Guillaume PicinbonoJean-Christophe Lombardo. Extrapolation: a Solution for Force Feedback?
International Scientific Workshop on Virtual Reality and Prototyping, 1999, Laval France, France. pp.117-125
hal-00765799v1  Conference papers
Eric HeitzDerek NowrouzezahraiPierre PoulinFabrice Neyret. Filtering Color Mapped Textures and Surfaces
I3D'13 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Mar 2013, Orlando, United States. pp.129-136, ⟨10.1145/2448196.2448217⟩
hal-01926451v1  Conference papers
Vincent TavernierFabrice NeyretRomain VergneJoëlle Thollot. Gabor Noise Revisited
j•FIG 2018 - Journées Françaises d'Informatique Graphique, Nov 2018, Poitiers, France. pp.1-4
inria-00345899v1  Conference papers
Cyril CrassinFabrice NeyretSylvain LefebvreElmar Eisemann. GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2009, Boston, United States. pp.15-22, ⟨10.1145/1507149.1507152⟩
hal-01837387v1  Conference papers
Pierre BonnetAlexis JolyHervé GoëauJean-Christophe LombardoAntoine Affouard et al.  Going deeper in the automated identification of Herbarium specimens
Botany - Botanical Crossroads, Jun 2017, Forth Worth, TX, United States
inria-00537490v1  Conference papers
Damien HinsingerFabrice NeyretMarie-Paule Cani. Interactive Animation of Ocean Waves
ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA'02), Jul 2002, San Antonio, United States. pp.161 - 166, ⟨10.1145/545261.545288⟩
inria-00333007v1  Conference papers
Antoine BouthorsFabrice NeyretNelson MaxEric BrunetonCyril Crassin. Interactive multiple anisotropic scattering in clouds
I3D'08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, United States. pp.173-182, ⟨10.1145/1342250.1342277⟩
inria-00537504v1  Conference papers
Alexandre MeyerFabrice NeyretPierre Poulin. Interactive Rendering of Trees with Shading and Shadows
12th Eurographics Workshop on Rendering Techniques, Jun 2001, London, United Kingdom. pp.183-196
inria-00537518v1  Conference papers
Alexandre MeyerFabrice Neyret. Interactive Volumetric Textures
Eurographics Workshop on Rendering techniques (Rendering Techniques'98), Eurographics, Jun 1998, Vienna, Austria. pp.157--168
hal-02104389v1  Conference papers
Vincent TavernierFabrice NeyretRomain VergneJoëlle Thollot. Making Gabor Noise Fast and Normalized
Eurographics 2019 - 40th Annual Conference of the European Association for Computer Graphics, May 2019, Gênes, Italy. pp.37-40, ⟨10.2312/egs.20191009⟩
inria-00537462v1  Conference papers
Antoine BouthorsFabrice Neyret. Modeling Clouds Shape
Eurographics (short papers), Aug 2004, Grenoble, France
inria-00510140v1  Conference papers
Jean-Christophe LombardoClaude Puech. Modélisation d'objets déformables avec un système de particules orientées.
Deuxièmes journées de l'Association Française d'Informatique Graphique (AFIG '94), 1994, Toulouse, France. pp.161-175
inria-00537508v1  Conference papers
Alexandre MeyerFabrice Neyret. Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
Graphics Interface, Canadian Information Processing Society, May 2000, Montréal, Canada. pp.137--144
inria-00510134v1  Conference papers
Jean-Christophe LombardoClaude Puech. Oriented Particles: A Tool for Shape Memory Objects Modelling
Graphics Interface'95, May 1995, Quebec, Canada. pp.255-262
inria-00537457v1  Conference papers
Philippe DecaudinFabrice Neyret. Packing Square Tiles into One Texture
Eurographics (short papers), Aug 2004, Grenoble, France. pp.49--52
inria-00537492v1  Conference papers
Jean CombazFabrice Neyret. Painting Folds using Expansion Textures
The Tenth Pacific Conference on Computer Graphics and Applications (Pacific graphics 2002), Oct 2002, Beijing, China. pp.176-183, ⟨10.1109/PCCGA.2002.1167853⟩
inria-00537476v1  Conference papers
Sylvain LefebvreFabrice Neyret. Pattern Based Procedural Textures
ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D'03), ACM, Apr 2003, Monterey, United States. pp.203-212, ⟨10.1145/641480.641518⟩
inria-00537511v1  Conference papers
Fabrice NeyretMarie-Paule Cani. Pattern-Based Texturing Revisited
26th Annual Conference on Computer Graphics and interactive techniques (SIGGRAPH '99), Aug 1999, Los Angeles, United States. pp.235--242, ⟨10.1145/311535.311561⟩
inria-00537503v1  Conference papers
Fabrice NeyretNathalie Praizelin. Phenomenological Simulation of Brooks
Eurographics Workshop on Computer Animation and Simulation (EGCAS), Eurographics, Sep 2001, Manchester, United Kingdom. pp.53--64
hal-01638263v1  Conference papers
Alexis JolyPierre BonnetAntoine AffouardJean-Christophe LombardoHervé Goëau. Pl@ntNet -My Business
MM: Multimedia, Oct 2017, Mountain View, United States. pp.1-11
hal-01629195v1  Conference papers
Antoine AffouardHervé GoëauPierre BonnetJean-Christophe LombardoAlexis Joly. Pl@ntNet app in the era of deep learning
ICLR: International Conference on Learning Representations, Apr 2017, Toulon, France
inria-00402116v1  Conference papers
Guillaume GiletAlexandre MeyerFabrice Neyret. Point-based renderign of Trees
Eurographics Workshop on Natural Phenomena 2005, ACM/SIGGRAPH, Aug 2005, Dublin, Ireland. p. 67-72
inria-00537448v1  Conference papers
Guillaume GiletAlexandre MeyerFabrice Neyret. Point-based rendering of trees
Eurographics Workshop on Natural Phenomena, Aug 2005, Dublin, Ireland. pp.67-72, ⟨10.2312/NPH/NPH05/067-072⟩
inria-00537512v1  Conference papers
Jean-Christophe LombardoMarie-Paule CaniFabrice Neyret. Real-time Collision Detection for Virtual Surgery
Computer Animation (CA'99), May 1999, Geneva, Switzerland. pp.82-90, ⟨10.1109/CA.1999.781201⟩
hal-01840746v1  Conference papers
Prashant GoswamiFabrice Neyret. Real-time landscape-size convective clouds simulation and rendering
VRIPHYS 2017 - 13th Workshop on Virtual Reality Interaction and Physical Simulation, Apr 2017, Lyon, France. ⟨10.2312/vriphys.20171078⟩
inria-00402100v1  Conference papers
Antoine BouthorsFabrice NeyretSylvain Lefebvre. Real-time realistic illumination and shading of stratiform clouds
Eurographics Workshop on Natural Phenomena, Eurographics, Sep 2006, Vienne, Austria
inria-00588889v2  Conference papers
Pierre JancèneChristophe MeilhacFabrice NeyretXavier ProvotJean-Philippe Tarel et al.  Réalité Enrichie par Synthèse
RFIA'96 : 10ème congrès AFCET, Reconnaissance des Formes et Intelligence Artificielle, Jan 1996, Rennes, France. pp.923-931
inria-00537458v1  Conference papers
Philippe DecaudinFabrice Neyret. Rendering Forest Scenes in Real-Time
EGSR04: 15th Eurographics Symposium on Rendering, Mark Ollila, Jun 2004, Norrköping, Sweden. pp.93--102
inria-00510249v1  Conference papers
Antoine BouthorsFabrice NeyretNelson MaxEric BrunetonCyril Crassin. Rendu interactif de nuages réalistes
AFIG '07 - 20èmes journées de l'Association Française d'Informatique Graphique, Association Française d'Informatique Graphique (AFIG), Nov 2007, Marne la Vallée, France. pp.183-195
hal-00704461v1  Conference papers
Eric HeitzFabrice Neyret. Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees
EGGH-HPG'12 - Eurographics conference on High Performance Graphics, Jun 2012, Paris, France. pp.125-134, ⟨10.2312/EGGH/HPG12/125-134⟩
inria-00588887v1  Conference papers
Jancène PierreFabrice NeyretAnne Verroust-Blondet. RES: computing the interactions between real and virtual objects in video sequences
Second IEEE Workshop on Networked Realities, 1995, Boston, United States. pp.27--40
inria-00537441v1  Conference papers
Jean CombazFabrice Neyret. Semi-interactive morphogenesis
Shape Modeling International, Jun 2006, Matsushima, Japan. pp.35
inria-00402131v1  Conference papers
Alexis AngelidisFabrice Neyret. Simulation of Smoke Based on Vortex Filament Primitives
Symposium on Computer Animation (SCA '05), ACM-SIGGRAPH/EG, Jul 2005, Los Angeles, United States. pp.35-48, ⟨10.1145/1073368.1073380⟩
inria-00537506v1  Conference papers
Sylvain LefebvreFabrice Neyret. Simulation visuelle de croissance d'écorces
14èmes Journées de l'Association Française d'Informatique Graphique (AFIG'01), AFIG, Nov 2001, Limoges, France. pp.187--197
inria-00537488v1  Conference papers
Sylvain LefebvreFabrice Neyret. Synthesizing Bark
13th Eurographics Workshop on Rendering Techniques (EGSR '02), Apr 2002, Pisa, Italy. pp.105 - 116
inria-00589124v1  Conference papers
Fabrice Neyret. Synthesizing Verdant Landscape Using Volumetric Textures
Eurographics Workshop on Rendering Techniques '96, Aug 1996, Porto, Portugal
inria-00510158v1  Conference papers
Sylvain LefebvreSamuel HornusFabrice Neyret. Texture Sprites: Texture Elements Splatted on Surfaces
Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH, 2005, Washington, United States
inria-00537491v1  Conference papers
Jean CombazFabrice Neyret. Textures de dilatation pour la generation de plis
journées Francophones d'Informatique Graphique (AFIG), AFIG, Dec 2002, Lyon, France. pp.101--110
inria-00537519v1  Conference papers
Alexandre MeyerFabrice Neyret. Textures volumiques interactives
journées Francophones d'Informatique Graphique (AFIG'98), Laboratoire d'informatique du littoral (LIL), Dec 1998, Dunkerque, France. pp.261--270
hal-00975852v1  Conference papers
Alexis ClayJean-Christophe LombardoJulien ConanNadine Couture. Towards bi-manual 3D painting: generating virtual shapes with hands.
SUI '13: Symposium on Spatial User Interaction, Jun 2013, Los Angeles California, United States. pp.79, ⟨10.1145/2491367.2491396⟩
inria-00588874v1  Conference papers
Fabrice Neyret. Un Modèle Général et Multiéchelle de Textures Volumiques
Journées de l'Association francophone d'informatique graphique - AFIG 94, 1994, Toulouse, France
hal-01373777v1  Conference papers
Alexis JolyJean-Christophe LombardoJulien ChampAnjara Saloma. Unsupervised Individual Whales Identification: Spot the Difference in the Ocean
CLEF: Conference and Labs of the Evaluation Forum, Sep 2016, Évora, Portugal. pp.469-480
hal-02461691v1  Conference papers
Yannick BoisselMikaël LemercierFabrice NeyretReynald ArnerinFrédéric Arenou et al.  veRTIGE: Using simulation data to teach about galaxies
Revolve IPS conference, Jun 2016, Varsovie, Poland. pp.42
hal-01053403v1  Conference papers
B. Jimenez Fernandez PalaciosChiara StefaniJean-Christophe LombardoLivio de LucaFabio Remondino. Web Visualization of Complex Reality-Based 3D Models with Nubes
2013 Digital Heritage International Congress, Oct 2013, Marseille, France. pp.978-1-4799-3169-9