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inria-00537476v1  Conference papers
Sylvain LefebvreFabrice Neyret. Pattern Based Procedural Textures
ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D'03), ACM, Apr 2003, Monterey, United States. pp.203-212, ⟨10.1145/641480.641518⟩
inria-00402118v1  Book sections
Sylvain LefebvreSamuel HornusFabrice Neyret. Octree Textures on the GPU
Pharr Matt editors. Programming Techniques for High-performance Graphics and General-Purpose Computation, GPU Gems 2, Addison Wesley, p. 595-613, 2005, Chapitre 37
inria-00547769v1  Conference papers
Matthäus ChajdasSylvain LefebvreMarc Stamminger. Assisted Texture Assignment
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D 2011, Feb 2011, Washington, D.C., United States
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inria-00547713v1  Conference papers
Nicolas RayVincent NivoliersSylvain LefebvreBruno Lévy. Invisible Seams
21st Eurographics Symposium on Rendering - EGSR 2010, Jun 2010, Saarbrücken, Germany
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inria-00606799v1  Conference papers
Sylvain LefebvreCarsten Dachsbacher. TileTrees
Symposium on Interactive 3D graphics and games (I3D 2007), ACM SIGGRAPH, Apr 2007, Seattle, United States. pp.25-31, ⟨10.1145/1230100.1230104⟩
hal-00748521v1  Journal articles
Anass LasramSylvain LefebvreCyrille Damez. Procedural texture preview
Computer Graphics Forum, Wiley, 2012, 31 (2pt2), pp.413-420. ⟨10.1111/j.1467-8659.2012.03020.x⟩
hal-00927311v1  Journal articles
Chongyang MaNicholas ViningSylvain LefebvreAlla Sheffer. Game Level Layout from Design Specification
Computer Graphics Forum, Wiley, 2014, 33 (2), pp.95--104. ⟨10.1111/cgf.12314⟩
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hal-02457161v1  Conference papers
Jimmy EtienneSylvain Lefebvre. Procedural band patterns
i3D, Sep 2020, San Francisco, United States. pp.1 - 7, ⟨10.1145/3384382.3384522⟩
inria-00537481v1  Book sections
Sylvain Lefebvre. Drops of water texture sprites
Wolfgang F. Engel. Shaderx2: Shader Programming Tips & Tricks with DirectX 9, Wordware Publishing, Inc., pp.190--206, 2003, 1556229887
hal-00926846v1  Journal articles
Chongyang MaLi-yi WeiSylvain LefebvreXin Tong. Dynamic Element Textures
ACM Transactions on Graphics, Association for Computing Machinery, 2013, SIGGRAPH 2013 Conference Proceedings, 32 (4), pp.art. 90:1-10. ⟨10.1145/2461912.2461921⟩
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hal-01062522v1  Journal articles
Ares LagaeSylvain LefebvrePhilip Dutre. Improving Gabor Noise
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, 17 (8), pp.1096-1107. ⟨10.1109/TVCG.2010.238⟩
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hal-01399931v1  Conference papers
Samuel HornusSylvain LefebvreJérémie DumasFrédéric Claux. Tight printable enclosures and support structures for additive manufacturing
Eurographics Workshop on Graphics for Digital Fabrication, May 2016, Lisbonne, Portugal
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hal-01570330v3  Reports
Samuel HornusSylvain Lefebvre. Iterative carving for self-supporting 3D printed cavities
[Research Report] RR-9083, Inria Nancy - Grand Est. 2017, pp.19
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hal-01660773v1  Journal articles
Marc AlexaKristian HildebrandSylvain Lefebvre. Optimal discrete slicing
ACM Transactions on Graphics, Association for Computing Machinery, 2017, 36 (1), pp.1 - 16. ⟨10.1145/2999536⟩
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hal-01592098v1  Journal articles
Weikai Chenyuexin MaSylvain LefebvreShiqing XinJonàs Martínez et al.  Fabricable Tile Decors
ACM Transactions on Graphics, Association for Computing Machinery, 2017, 36 (6), ⟨10.1145/3130800.3130817⟩
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hal-03700018v1  Conference papers
Marcos FreireSamuel HornusSalim PerchySylvain Lefebvre. Procedural bridges-and-pillars support generation
Eurographics 2022 - 43rd annual conference of the european association for computer graphics, Apr 2022, Reims, France
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hal-02125504v1  Reports
Baptiste CaramiauxFabien LotteJoost GeurtsGiuseppe AmatoMalte Behrmann et al.  AI in the media and creative industries
[Research Report] New European Media (NEM). 2019, pp.1-35
hal-00926855v1  Journal articles
Romain PrévostEmily WhitingSylvain LefebvreOlga Sorkine-Hornung. Make It Stand: Balancing Shapes for 3D Fabrication
ACM Transactions on Graphics, Association for Computing Machinery, 2013, SIGGRAPH 2013 Conference Proceedings, 32 (4), pp.Article No. 81. ⟨10.1145/2461912.2461957⟩
inria-00547772v1  Conference papers
Ares LagaeSylvain LefebvreRob CookTony DeroseGeorge Drettakis et al.  State of the Art in Procedural Noise Functions
31st annual conference of the European Association for Computer Graphics - Eurographics 2010, May 2010, Norrköping, Sweden
inria-00606810v1  Book sections
Carsten DachsbacherSylvain Lefebvre. Efficient and Practical TileTrees
Wolfgang Engel. Shader X6: Advanced Rendering Techniques, Charles River Media, pp.115--132, 2008, Shader X6, 978-1584505440