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inria-00510166v1
Conference papers
MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games) Eurographics - Education, Eurographics, 2004, Grenoble, France |
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inria-00537476v1
Conference papers
Pattern Based Procedural Textures ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D'03), ACM, Apr 2003, Monterey, United States. pp.203-212, ⟨10.1145/641480.641518⟩ |
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inria-00402118v1
Book sections
Octree Textures on the GPU Pharr Matt editors. Programming Techniques for High-performance Graphics and General-Purpose Computation, GPU Gems 2, Addison Wesley, p. 595-613, 2005, Chapitre 37 |
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inria-00547769v1
Conference papers
Assisted Texture Assignment ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D 2011, Feb 2011, Washington, D.C., United States |
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inria-00602491v1
Patents
By-example Synthesis of Architectural Textures France, Patent n° : FR10/02902. 2010 |
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inria-00547713v1
Conference papers
Invisible Seams 21st Eurographics Symposium on Rendering - EGSR 2010, Jun 2010, Saarbrücken, Germany |
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inria-00606799v1
Conference papers
TileTrees Symposium on Interactive 3D graphics and games (I3D 2007), ACM SIGGRAPH, Apr 2007, Seattle, United States. pp.25-31, ⟨10.1145/1230100.1230104⟩ |
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hal-00748521v1
Journal articles
Procedural texture preview Computer Graphics Forum, Wiley, 2012, 31 (2pt2), pp.413-420. ⟨10.1111/j.1467-8659.2012.03020.x⟩ ![]() |
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hal-00748542v1
Journal articles
A Runtime Cache for Interactive Procedural Modeling Computers and Graphics, Elsevier, 2012, 36 (5), pp.366-375. ⟨10.1016/j.cag.2012.03.031⟩ |
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hal-00927311v1
Journal articles
Game Level Layout from Design Specification Computer Graphics Forum, Wiley, 2014, 33 (2), pp.95--104. ⟨10.1111/cgf.12314⟩ ![]() |
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hal-02457161v1
Conference papers
Procedural band patterns i3D, Sep 2020, San Francisco, United States. pp.1 - 7, ⟨10.1145/3384382.3384522⟩ |
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hal-02155929v1
Journal articles
Ribbed support vaults for 3D printing of hollowed objects Computer Graphics Forum, Wiley, 2019, ⟨10.1111/cgf.13750⟩ |
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hal-02992003v1
Journal articles
DHFSlicer: Double Height-Field Slicing for Milling Fixed-Height Materials ACM Transactions on Graphics, Association for Computing Machinery, 2020, 39 (6), ⟨10.1145/3414685.3417810⟩ |
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inria-00537481v1
Book sections
Drops of water texture sprites Wolfgang F. Engel. Shaderx2: Shader Programming Tips & Tricks with DirectX 9, Wordware Publishing, Inc., pp.190--206, 2003, 1556229887 |
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hal-00926846v1
Journal articles
Dynamic Element Textures ACM Transactions on Graphics, Association for Computing Machinery, 2013, SIGGRAPH 2013 Conference Proceedings, 32 (4), pp.art. 90:1-10. ⟨10.1145/2461912.2461921⟩ |
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hal-01062522v1
Journal articles
Improving Gabor Noise IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, 17 (8), pp.1096-1107. ⟨10.1109/TVCG.2010.238⟩ |
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hal-03185200v2
Journal articles
Closed space-filling curves with controlled orientation for 3D printing Computer Graphics Forum, Wiley, In press, ⟨10.1111/cgf.14488⟩ |
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hal-01399931v1
Conference papers
Tight printable enclosures and support structures for additive manufacturing Eurographics Workshop on Graphics for Digital Fabrication, May 2016, Lisbonne, Portugal |
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hal-01570330v3
Reports
Iterative carving for self-supporting 3D printed cavities [Research Report] RR-9083, Inria Nancy - Grand Est. 2017, pp.19 |
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hal-01660773v1
Journal articles
Optimal discrete slicing ACM Transactions on Graphics, Association for Computing Machinery, 2017, 36 (1), pp.1 - 16. ⟨10.1145/2999536⟩ |
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hal-02475589v1
Journal articles
Anisotropic soft robots based on 3D printed meso-structured materials: design, modeling by homogenization and simulation IEEE Robotics and Automation Letters, IEEE 2020, 5 (2), pp.2380-2386. ⟨10.1109/LRA.2020.2969926⟩ |
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hal-01518469v1
Journal articles
From 3D models to 3D prints: an overview of the processing pipeline Computer Graphics Forum, Wiley, 2017, 36 (2), ⟨10.1111/cgf.13147⟩ |
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hal-01592098v1
Journal articles
Fabricable Tile Decors ACM Transactions on Graphics, Association for Computing Machinery, 2017, 36 (6), ⟨10.1145/3130800.3130817⟩ |
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hal-03700018v1
Conference papers
Procedural bridges-and-pillars support generation Eurographics 2022 - 43rd annual conference of the european association for computer graphics, Apr 2022, Reims, France |
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hal-02125504v1
Reports
AI in the media and creative industries [Research Report] New European Media (NEM). 2019, pp.1-35 |
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hal-00804915v1
Reports
Médiation Scientifique : une facette de nos métiers de la recherche [Interne] Inria. 2013, pp.34 |
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hal-00926855v1
Journal articles
Make It Stand: Balancing Shapes for 3D Fabrication ACM Transactions on Graphics, Association for Computing Machinery, 2013, SIGGRAPH 2013 Conference Proceedings, 32 (4), pp.Article No. 81. ⟨10.1145/2461912.2461957⟩ |
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inria-00547772v1
Conference papers
State of the Art in Procedural Noise Functions 31st annual conference of the European Association for Computer Graphics - Eurographics 2010, May 2010, Norrköping, Sweden |
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inria-00606810v1
Book sections
Efficient and Practical TileTrees Wolfgang Engel. Shader X6: Advanced Rendering Techniques, Charles River Media, pp.115--132, 2008, Shader X6, 978-1584505440 |
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