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hal-03023419v1
Book sections
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩ |
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hal-02012717v1
Conference papers
Design of Learning Environments for Mechanical Engineering Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446 |
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hal-02136765v1
Conference papers
La gamification de la formation professionnelle : du mythe à la réalité La gamification: virtualisation du prendre soin éducatif ?, Jun 2018, Tours, France |
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hal-01787391v1
Conference papers
Making Decisions in a Virtual Operating Room 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142 |
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hal-02136760v1
Conference papers
Un jeu sérieux de simulation pour la formation à l’organisation du travail infirmiers pour une meilleure qualité des soins Société francophone de simulation en santé, May 2019, Strasbourg, France |
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hal-02136769v1
Conference papers
LES SERIOUS GAMES : ENVIRONNEMENTS NUMÉRIQUES INNOVANTS ? Journée nationale thématique du Comité des usages Mutualisés du Numérique pour l'Enseignement : Les serious games, état de l'art et retours d'expérience, Apr 2018, Paris, France |
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hal-02136783v1
Conference papers
Learning Games : objet éducatif non identifié ? Journée du Numérique - Printemps des Entreprises, Mar 2017, Vannes, France |
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hal-02151982v1
Book sections
« Des serious games à la gamification Approches critiques des disséminations vidéoludiques » Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5 |
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hal-02152004v1
Conference papers
Communication and Knowledge Sharing in an Immersive Learning Game IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩ ![]() |
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hal-01219906v1
Conference papers
L'interaction et la manipulation d'information dans un learning game immersif et collaboratif 27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02 |
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hal-02008755v1
Conference papers
3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques. Jeux & Enjeux, Jun 2017, La Rochelle, France |
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hal-01630918v1
Journal articles
A learning game at the crossroads of institutions partners RDST - Recherches en didactique des sciences et des technologies , ENS Éditions, 2016, pp.51 - 69. ⟨10.4000/rdst.1312⟩ |
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hal-02651338v1
Conference papers
Communication and knowledge sharing in immersive learning games. 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8 |
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hal-02151965v1
Conference papers
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩ |
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hal-02055782v1
Conference papers
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Conference on Interactive Collaborative Learning, Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩ |
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hal-01972653v1
Journal articles
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩ |
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hal-02127200v1
Conference papers
The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit Interactive Collaboratibve Learning, Sep 2018, KOS Island, Greece |
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hal-02004694v1
Journal articles
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩ |
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hal-02053815v1
Journal articles
De l’analyse du travail à un learning game pour la formation. Éducation permanente, Arcueil : Éducation permanente, 2017, Hors série « Analyses du travail et intentions formatives », N° HS9 2017-1, pp.157-164 |
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hal-01630916v1
Journal articles
Improving mechanical engineering vocabulary through the use of a game Procedia Manufacturing, Elsevier, 2017, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩ |
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hal-02042811v1
Conference papers
Improving mechanical engineering vocabulary through the use of a game Manufacturing Engineering Society International Conference - MESIC 2017, Jun 2017, Vigo, Spain. pp.1432-1439 |
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tel-02008969v1
Theses
Real-time Virtual Collaborative Environment Designed for Risk Management Training: Communication and Decision Making Modeling and Simulation. Université Paul Sabatier (Toulouse 3), 2017. English |
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hal-01787420v1
Conference papers
Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6 |
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hal-02984713v1
Journal articles
Designing a Fantasy Bike-based Exergame to Foster Physical Activity International Journal of Serious Games, Serious Games Society, 2020, 7 (3), pp.21-39. ⟨10.17083/ijsg.v7i3.362⟩ |
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hal-01070471v1
Journal articles
Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius® STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), ATIEF, 2014, Evaluation dans les jeux sérieux, 21, pp.43 |
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hal-02860745v1
Conference papers
A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training ICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩ |
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hal-01950775v1
Journal articles
Making Complexity Fun-Machining Procedures in Mechanical Engineering International Journal of Engineering Education, 2016, 32 (1), pp.491--500 |
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hal-02055840v1
Conference papers
Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course 2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147 |
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