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hal-03023419v1  Book sections
Catherine Pons LelardeuxMichel GalaupDavid PanzoliPierre LagarrigueJean Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game
Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩
hal-01144166v1  Conference papers
Benoit GaudouChristophe Sibertin-BlancOlivier TherondFrederic AmblardYves Auda et al.  The MAELIA multi-agent platform for integrated assessment of low-water management issues
International Workshop on Multi-Agent-Based Simulation - MABS 2013, May 2013, Minnesota, United States. pp. 85-110, ⟨10.1007/978-3-642-54783-6_6⟩
hal-01787391v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliPierre LagarrigueJean-Pierre Jessel. Making Decisions in a Virtual Operating Room
17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
hal-02152004v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game
IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
hal-01219906v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. L'interaction et la manipulation d'information dans un learning game immersif et collaboratif
27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
hal-02055765v1  Conference papers
Nicolas MullerDavid PanzoliMichel GalaupPierre LagarriguePierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩
hal-02651338v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and knowledge sharing in immersive learning games.
7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
hal-02151965v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliMichel GalaupVincent MinvilleVincent Lubrano et al.  3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room
International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
hal-03120294v1  Book sections
David PanzoliCathy LelardeuxMichel GalaupPierre LagarrigueVincent Minville et al.  Interaction and Communication in an Immersive Learning Game
Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩
hal-01228722v1  Conference papers
Pierre MazzegaChristophe Sibertin-BlancOlivier TherondFrederic AmblardJean-Paul Arcangeli et al.  Impact Assessment Modeling of Low-Water Management Policy
4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. pp.1014-1024
hal-01360865v1  Conference papers
Olivier TherondChristophe Sibertin-BlancRomain LardyBenoit GaudouMaud Balestrat et al.  Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems
7. International Environmental Modelling and Software Society (iEMSs 2014), Jun 2014, San Diego, California, United States. 1 p
hal-01787420v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliVincent LubranoVincent MinvillePierre Lagarrigue et al.  Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room
5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
hal-03109264v1  Conference papers
Yohan DuvalAxel ReymonetJérôme ThomasDavid PanzoliJean-Yves Plantec et al.  Automated and Assisted Authoring of Serious Game Scenarios
19th International Conference on Interactive Collaborative Learning (ICL 2016), University of Ulster; International Association of Online Engineering (IAOE); IGIP, Sep 2016, Belfast, United Kingdom. pp.547--554, ⟨10.1007/978-3-319-50340-0_49⟩