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hal-03023419v1
Book sections
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩ |
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hal-01144166v1
Conference papers
The MAELIA multi-agent platform for integrated assessment of low-water management issues International Workshop on Multi-Agent-Based Simulation - MABS 2013, May 2013, Minnesota, United States. pp. 85-110, ⟨10.1007/978-3-642-54783-6_6⟩ |
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hal-01787391v1
Conference papers
Making Decisions in a Virtual Operating Room 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142 |
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hal-02152004v1
Conference papers
Communication and Knowledge Sharing in an Immersive Learning Game IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩ ![]() |
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hal-01219906v1
Conference papers
L'interaction et la manipulation d'information dans un learning game immersif et collaboratif 27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02 |
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hal-02008755v1
Conference papers
3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques. Jeux & Enjeux, Jun 2017, La Rochelle, France |
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hal-02055765v1
Conference papers
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩ ![]() |
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hal-02651338v1
Conference papers
Communication and knowledge sharing in immersive learning games. 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8 |
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hal-02151965v1
Conference papers
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩ |
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hal-02055782v1
Conference papers
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Conference on Interactive Collaborative Learning, Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩ |
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hal-01972653v1
Journal articles
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩ |
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hal-00968234v1
Conference papers
Formal Representation of Water Withdrawal Policies for Integrated Impact Assessment European Conference on Complex Systems, Sep 2012, Bruxel, Belgium |
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hal-03120294v1
Book sections
Interaction and Communication in an Immersive Learning Game Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩ |
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hal-01228722v1
Conference papers
Impact Assessment Modeling of Low-Water Management Policy 4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. pp.1014-1024 |
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hal-01360865v1
Conference papers
Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems 7. International Environmental Modelling and Software Society (iEMSs 2014), Jun 2014, San Diego, California, United States. 1 p |
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hal-01787420v1
Conference papers
Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6 |
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hal-03109264v1
Conference papers
Automated and Assisted Authoring of Serious Game Scenarios 19th International Conference on Interactive Collaborative Learning (ICL 2016), University of Ulster; International Association of Online Engineering (IAOE); IGIP, Sep 2016, Belfast, United Kingdom. pp.547--554, ⟨10.1007/978-3-319-50340-0_49⟩ |
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