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hal-03023419v1
Book sections
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩ |
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Journal articles
Hydrological Alteration Index as an Indicator of the Calibration Complexity of Water Quantity and Quality Modeling in the Context of Global Change Water, MDPI, 2020, 12 (1), pp.115. ⟨10.3390/w12010115⟩ |
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hal-02012717v1
Conference papers
Design of Learning Environments for Mechanical Engineering Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446 |
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Making Decisions in a Virtual Operating Room 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142 |
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hal-02152004v1
Conference papers
Communication and Knowledge Sharing in an Immersive Learning Game IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩ ![]() |
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Conference papers
L'interaction et la manipulation d'information dans un learning game immersif et collaboratif 27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02 |
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Conference papers
3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques. Jeux & Enjeux, Jun 2017, La Rochelle, France |
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hal-02055765v1
Conference papers
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩ ![]() |
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hal-02651338v1
Conference papers
Communication and knowledge sharing in immersive learning games. 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8 |
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hal-03014358v1
Journal articles
Economic valuation of the natural service of nitrate regulation provided by rivers including dilution effects: Application to a semiarid region, the Ebro basin (Spain) Ecological Indicators, Elsevier, 2020, 117, pp.106608. ⟨10.1016/j.ecolind.2020.106608⟩ |
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Conference papers
Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems 7. International Environmental Modelling and Software Society (iEMSs 2014), Jun 2014, San Diego, California, United States. 1 p |
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Conference papers
The MAELIA multi-agent platform for integrated assessment of low-water management issues International Workshop on Multi-Agent-Based Simulation - MABS 2013, May 2013, Minnesota, United States. pp. 85-110, ⟨10.1007/978-3-642-54783-6_6⟩ |
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hal-02742949v1
Conference papers
Integrated modelling of social-ecological systems: The MAELIA high-resolution multi-agent platform to deal with water scarcity problems 7. International Congress on Environmental Modelling and Software (iEMSs 2014), Jun 2014, San Diego, Californie, United States. 2386 p |
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hal-02151965v1
Conference papers
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩ |
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hal-02055782v1
Conference papers
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Conference on Interactive Collaborative Learning, Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩ |
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hal-01972653v1
Journal articles
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩ |
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hal-02004694v1
Journal articles
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩ |
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hal-00968234v1
Conference papers
Formal Representation of Water Withdrawal Policies for Integrated Impact Assessment European Conference on Complex Systems, Sep 2012, Bruxel, Belgium |
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Conference papers
Improving mechanical engineering vocabulary through the use of a game Manufacturing Engineering Society International Conference - MESIC 2017, Jun 2017, Vigo, Spain. pp.1432-1439 |
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hal-03120294v1
Book sections
Interaction and Communication in an Immersive Learning Game Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩ |
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Conference papers
Impact assessment modeling of low-water management policy 4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. 2173 p |
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hal-01228722v1
Conference papers
Impact Assessment Modeling of Low-Water Management Policy 4. Workshop of Applied Computing for the Management of the Environment and Natural Resources (WCAMA 2013), Jul 2013, Maceió, Alagoas, Brazil. pp.1014-1024 |
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Conference papers
Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6 |
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hal-03133290v1
Journal articles
Denitrification in wetlands: A review towards a quantification at global scale Science of the Total Environment, Elsevier, 2021, 754, pp.142398. ⟨10.1016/j.scitotenv.2020.142398⟩ ![]() |
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Conference papers
Automated and Assisted Authoring of Serious Game Scenarios 19th International Conference on Interactive Collaborative Learning (ICL 2016), University of Ulster; International Association of Online Engineering (IAOE); IGIP, Sep 2016, Belfast, United Kingdom. pp.547--554, ⟨10.1007/978-3-319-50340-0_49⟩ |
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