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hal-01357659v1  Journal articles
Mathieu MuratetPatrice TorguetFabienne VialletJean-Pierre Jessel. Évaluation d'un jeu sérieux pour l'apprentissage de la programmation
Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, Lavoisier, 2011, 25 (2), pp.175-202. ⟨10.3166/ria.25.175-202⟩
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hal-01144271v1  Conference papers
Ghasan BhattiJean-Pierre JesselRoland BrémondGuillaume MilletFabrice Vienne. Towards the development of a User Interface to model scenarios on driving Simulators
International Driving Simulation Conference 2012, Sep 2012, Paris, France. pp. 1-2
hal-03023419v1  Book sections
Catherine Pons LelardeuxMichel GalaupDavid PanzoliPierre LagarrigueJean Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game
Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩
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hal-01558466v1  Conference papers
Jean-Pierre Jessel. Virtual Laboratories implemented in serious games for virtual heritage at university and for teaching Sciences
Workshop Information Technologies in Education, part of The 7th International Conference of Computer Science and Information Technology (CSTI 2015), Sep 2015, Erevan, Armenia. pp. 381-382
hal-02939487v1  Conference papers
Wafaa Abou MoussaEmmanuel DuboisChristophe BortolasoPascal SalembierJean-Pierre Jessel et al.  SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes
UbiMob'08: 4th French-speaking conference on Mobility and ubiquity computing, May 2008, Saint Malo, France. pp.21, ⟨10.1145/1376971.1376977⟩
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hal-00585434v1  Conference papers
Sébastien BottecchiaJean-Marc CieutatJean-Pierre Jessel. Experimentation of a New TeleAssistance System Using Augmented Reality
VRIC (Virtual Reality International Conference), Apr 2010, Laval, France. pp.163-170
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hal-00739748v1  Conference papers
Nehla GhouaielJean-Marc CieutatJean-Pierre Jessel. Une nouvelle interface avec le monde : Les guides virtuels.
Journées de l'Association Française de Réalité Virtuelle, Augmentée et Mixte et d'Interaction 3D, France (2012), Oct 2012, Strasbourg, France. pp.1-5
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hal-01303838v1  Conference papers
Noura El HajeJean-Pierre Jessel. Procedural and semantic modeling of virtual environments for serious games development
Silver Gaming Intergenerational Summer School (SGISS 2015)/École d'été intergénérationnelle Jeux et Apprentissages, Aug 2015, Québec, Canada. pp.43-47
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hal-01316814v1  Conference papers
Adrien BonneuGrégory Espitalier-NoëlPatrice TorguetJean-Pierre JesselJ.M. Sánchez-Pérez et al.  Simulation du fonctionnement hydrodynamique des milieux humides dans les plaines alluviales
I.S River 2015 : 2ème conférence internationale Recherche et Action au service des fleuves et des grandes rivières, Jun 2015, Lyon, France. pp. 1-3
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hal-01110431v1  Conference papers
Adrien BonneuGrégory Espitalier-NoëlPatrice TorguetJean-Pierre JesselJ.M. Sánchez-Pérez et al.  Accept'Hydro: a tool for evaluating potential wetland areas at floodplain scale.
7th International Environmental Modelling and Software Society (iEMSs), Jun 2014, San Diego, California, USA, United States. pp. 1-8
hal-02012717v1  Conference papers
Nicolas MullerCatherine Pons LelardeuxDavid PanzoliJean Pierre JesselPierre Lagarrigue. Design of Learning Environments for Mechanical Engineering
Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446
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hal-01787391v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliPierre LagarrigueJean-Pierre Jessel. Making Decisions in a Virtual Operating Room
17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
hal-02152004v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game
IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
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hal-01219906v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. L'interaction et la manipulation d'information dans un learning game immersif et collaboratif
27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
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edutice-00690110v1  Conference papers
Mathieu MuratetFabienne VialletPatrice TorguetJean-Pierre Jessel. Utilisation de jeux sérieux pour enseigner les fondamentaux de la programmation
Sciences et technologies de l'information et de la communication en milieu éducatif : Analyse de pratiques et enjeux didactiques., Oct 2011, Patras, Grèce. pp.57-60
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hal-01359622v1  Conference papers
Mathieu MuratetPatrice TorguetFabienne VialletJean-Pierre Jessel. Experimental Feedback on Prog&Play, a Serious Game for Programming Practice
Eurographics European association for computer graphics, May 2010, Norrköping, Sweden. ⟨10.2312/eged.20101014⟩
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hal-01359776v1  Conference papers
Mathieu MuratetFabienne VialletPatrice TorguetJean-Pierre Jessel. Une ingénierie pour jeux sérieux
EIAH 2009, Jun 2009, Le mans, France. pp.53-63
hal-02055765v1  Conference papers
Nicolas MullerDavid PanzoliMichel GalaupPierre LagarriguePierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩
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hal-02651338v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and knowledge sharing in immersive learning games.
7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
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hal-02638770v1  Conference papers
Hayk NahapetyanJean-Pierre JesselSuren PoghosyanYuri Shoukourian. A Multi-User and Multi-Purpose CA Simulator
International Conference on Computer Science and Information Technology (CSIT 2017), Sep 2017, Yerevan, Armenia. pp.39-42
hal-00357424v1  Conference papers
Sébastien BottecchiaJean-Marc CieutatJean-Pierre Jessel. T.A.C : Système de réalité augmentée pour la Télé-Assistance Collaborative dans le domaine de la maintenance
Association Française de Réalité Virtuelle, Augmentée, Mixte et d'Interaction 3D, AFRV08, Oct 2008, Bordeaux, France. pp.133-138
lirmm-00198994v1  Book sections
Jean-Pierre JesselGérard SubsolBertrand Mafart. La préhistoire en un clic
Voir l'invisible, Omniscience, pp.110-111, 2007, 978-2-916097-13-8
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hal-01303832v1  Conference papers
Caroline DespratJean-Pierre JesselHervé Luga. A 3D collaborative editor using WebGL and WebRTC
20th International Conference on 3D Web Technology (Web3D 2015), Jun 2015, Heraklion, Greece. pp. 157-158
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hal-01303837v1  Conference papers
Caroline DespratHervé LugaJean-Pierre Jessel. Hybrid client-server and P2P network for web-based collaborative 3D design
23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015), Jun 2015, Pilsen, Czech Republic. pp.229-238