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hal-01357659v1  Journal articles
Mathieu MuratetPatrice TorguetFabienne VialletJean-Pierre Jessel. Évaluation d'un jeu sérieux pour l'apprentissage de la programmation
Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, Lavoisier, 2011, 25 (2), pp.175-202. ⟨10.3166/ria.25.175-202⟩
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hal-01144271v1  Conference papers
Ghasan BhattiJean-Pierre JesselRoland BrémondGuillaume MilletFabrice Vienne. Towards the development of a User Interface to model scenarios on driving Simulators
International Driving Simulation Conference 2012, Sep 2012, Paris, France. pp. 1-2
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hal-01558466v1  Conference papers
Jean-Pierre Jessel. Virtual Laboratories implemented in serious games for virtual heritage at university and for teaching Sciences
Workshop Information Technologies in Education, part of The 7th International Conference of Computer Science and Information Technology (CSTI 2015), Sep 2015, Erevan, Armenia. pp. 381-382
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hal-00585434v1  Conference papers
Sébastien BottecchiaJean-Marc CieutatJean-Pierre Jessel. Experimentation of a New TeleAssistance System Using Augmented Reality
VRIC (Virtual Reality International Conference), Apr 2010, Laval, France. pp.163-170
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hal-01303838v1  Conference papers
Noura El HajeJean-Pierre Jessel. Procedural and semantic modeling of virtual environments for serious games development
Silver Gaming Intergenerational Summer School (SGISS 2015)/École d'été intergénérationnelle Jeux et Apprentissages, Aug 2015, Québec, Canada. pp.43-47
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hal-01316814v1  Conference papers
Adrien BonneuGrégory Espitalier-NoëlPatrice TorguetJean-Pierre JesselJ.M. Sánchez-Pérez et al.  Simulation du fonctionnement hydrodynamique des milieux humides dans les plaines alluviales
I.S River 2015 : 2ème conférence internationale Recherche et Action au service des fleuves et des grandes rivières, Jun 2015, Lyon, France. pp. 1-3
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hal-01110431v1  Conference papers
Adrien BonneuGrégory Espitalier-NoëlPatrice TorguetJean-Pierre JesselJ.M. Sánchez-Pérez et al.  Accept'Hydro: a tool for evaluating potential wetland areas at floodplain scale.
7th International Environmental Modelling and Software Society (iEMSs), Jun 2014, San Diego, California, USA, United States. pp. 1-8
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hal-01787391v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliPierre LagarrigueJean-Pierre Jessel. Making Decisions in a Virtual Operating Room
17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
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lirmm-01633989v1  Book sections
Jean DumoncelBenjamin LansJosé BragaGérard SubsolJean-Pierre Jessel et al.  A computer-guided 3D multiscale reconstruction of the Kromdraai site
José Braga; Johan Francis Thackeray. Kromdraai, a Birthplace of Paranthropus in the Cradle of Humankind, Sun Media Metro, pp.19-28, 2016, 9781928355076
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hal-02638770v1  Conference papers
Hayk NahapetyanJean-Pierre JesselSuren PoghosyanYuri Shoukourian. A Multi-User and Multi-Purpose CA Simulator
International Conference on Computer Science and Information Technology (CSIT 2017), Sep 2017, Yerevan, Armenia. pp.39-42
hal-00357424v1  Conference papers
Sébastien BottecchiaJean-Marc CieutatJean-Pierre Jessel. T.A.C : Système de réalité augmentée pour la Télé-Assistance Collaborative dans le domaine de la maintenance
Association Française de Réalité Virtuelle, Augmentée, Mixte et d'Interaction 3D, AFRV08, Oct 2008, Bordeaux, France. pp.133-138
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hal-02092950v1  Journal articles
Haroun DjaghloulJean-Pierre JesselMohamed BatoucheAbdelhamid Benhocine. Wavelet/PSO-Based Segmentation and Marker-Less Tracking of the Gallbladder in Monocular Calibration-free Laparoscopic Cholecystectomy
International journal of advanced computer science and applications (IJACSA), The Science and Information Organization, 2018, 9 (7), pp.1-10. ⟨10.14569/IJACSA.2018.090701⟩
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hal-00739748v1  Conference papers
Nehla GhouaielJean-Marc CieutatJean-Pierre Jessel. Une nouvelle interface avec le monde : Les guides virtuels.
Journées de l'Association Française de Réalité Virtuelle, Augmentée et Mixte et d'Interaction 3D, France (2012), Oct 2012, Strasbourg, France. pp.1-5
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hal-00431673v1  Journal articles
Sébastien BottecchiaJean-Marc CieutatChristophe MerloJean-Pierre Jessel. A New AR Interaction Paradigm for Collaborative TeleAssistance system: The P.O.A
International Journal on Interactive Design and Manufacturing, Springer Verlag, 2008, 3 (1), pp.35-40. ⟨10.1007/s12008-008-0051-7⟩
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hal-01006653v1  Conference papers
Nehla GhouaielJean-Marc CieutatJean-Pierre Jessel. Adaptive Augmented Reality: Plasticity of Augmentations
VRIC : VIRTUAL REALITY INTERNATIONAL CONFERENCE, Apr 2014, Laval, France. pp.4
lirmm-00198994v1  Book sections
Jean-Pierre JesselGérard SubsolBertrand Mafart. La préhistoire en un clic
Voir l'invisible, Omniscience, pp.110-111, 2007, 978-2-916097-13-8
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hal-01303832v1  Conference papers
Caroline DespratJean-Pierre JesselHervé Luga. A 3D collaborative editor using WebGL and WebRTC
20th International Conference on 3D Web Technology (Web3D 2015), Jun 2015, Heraklion, Greece. pp. 157-158
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hal-01303837v1  Conference papers
Caroline DespratHervé LugaJean-Pierre Jessel. Hybrid client-server and P2P network for web-based collaborative 3D design
23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015), Jun 2015, Pilsen, Czech Republic. pp.229-238
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hal-01757342v1  Conference papers
Caroline DespratJean-Pierre JesselHervé Luga. 3DEvent: a framework using event-sourcing approach for 3D web-based collaborative design in P2P
21st International Conference on Web3D Technology (Web3D 2016), Jul 2016, Anaheim, CA, United States. pp. 73-76
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hal-02604192v1  Conference papers
Caroline DespratBenoît CaudesayguesHervé LugaJean-Pierre Jessel. Loosely Coupled Approach for Web-Based Collaborative 3D Design
11th ACM International Conference on Distributed Event-Based Systems (DEBS 2017), Jun 2017, Barcelona, Spain. pp.370-373
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hal-01357502v1  Journal articles
Mathieu MuratetPatrice TorguetJean-Pierre JesselFabienne Viallet. Towards a Serious Game to Help Students Learn Computer Programming
International Journal of Computer Games Technology, London: Hindawi, 2009, 2009, pp.470590. ⟨10.1155/2009/470590⟩