|
||
---|---|---|
hal-03023419v1
Book sections
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩ |
||
hal-02012717v1
Conference papers
Design of Learning Environments for Mechanical Engineering Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446 |
||
hal-01787391v1
Conference papers
Making Decisions in a Virtual Operating Room 17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142 |
||
hal-02152004v1
Conference papers
Communication and Knowledge Sharing in an Immersive Learning Game IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩ ![]() |
||
hal-02055765v1
Conference papers
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩ ![]() |
||
hal-02651338v1
Conference papers
Communication and knowledge sharing in immersive learning games. 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8 |
||
hal-02151965v1
Conference papers
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩ |
||
hal-02055782v1
Conference papers
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Conference on Interactive Collaborative Learning, Sep 2017, Budapest, France. pp.926-935, ⟨10.1007/978-3-319-73210-7_105⟩ |
||
hal-01972653v1
Journal articles
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room Visual Computer, Springer Verlag, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩ |
||
hal-02004694v1
Journal articles
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare International Journal of Engineering Pedagogy (iJEP), International Association of Online Engineering (IAOE) 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩ |
||
hal-02042811v1
Conference papers
Improving mechanical engineering vocabulary through the use of a game Manufacturing Engineering Society International Conference - MESIC 2017, Jun 2017, Vigo, Spain. pp.1432-1439 |
||
hal-03120294v1
Book sections
Interaction and Communication in an Immersive Learning Game Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩ |
||
hal-01787420v1
Conference papers
Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room 5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6 |
||
|