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hal-03023419v1  Book sections
Catherine Pons LelardeuxMichel GalaupDavid PanzoliPierre LagarrigueJean Pierre Jessel. A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game
Auer, Michael; Guralnick, David; Simonics, Istvan. Teaching and Learning in a Digital World, 715, Springer, pp.926-935, 2018, Advances in Intelligent Systems and Computing, 978-3-319-73210-7. ⟨10.1007/978-3-319-73210-7_105⟩
hal-02012717v1  Conference papers
Nicolas MullerCatherine Pons LelardeuxDavid PanzoliJean Pierre JesselPierre Lagarrigue. Design of Learning Environments for Mechanical Engineering
Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446
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hal-01787391v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliPierre LagarrigueJean-Pierre Jessel. Making Decisions in a Virtual Operating Room
17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
hal-02152004v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game
IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
hal-02055765v1  Conference papers
Nicolas MullerDavid PanzoliMichel GalaupPierre LagarriguePierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩
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hal-02651338v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and knowledge sharing in immersive learning games.
7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
hal-02151965v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliMichel GalaupVincent MinvilleVincent Lubrano et al.  3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room
International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
hal-02042811v1  Conference papers
Catherine Pons LelardeuxMichel GalaupDavid PanzoliPatrick GillesJoaquim Minguella-Canela et al.  Improving mechanical engineering vocabulary through the use of a game
Manufacturing Engineering Society International Conference - MESIC 2017, Jun 2017, Vigo, Spain. pp.1432-1439
hal-03120294v1  Book sections
David PanzoliCathy LelardeuxMichel GalaupPierre LagarrigueVincent Minville et al.  Interaction and Communication in an Immersive Learning Game
Minhua Ma; Andreas Oikonomou. Serious Games and Edutainment Applications, Springer, pp.147-186, 2017, 978-3-319-51645-5. ⟨10.1007/978-3-319-51645-5_7⟩
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hal-01787420v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliVincent LubranoVincent MinvillePierre Lagarrigue et al.  Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room
5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6