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hal-01630918v1  Journal articles
Michel GalaupCatherine Pons LelardeuxPierre Lagarrigue. A learning game at the crossroads of institutions partners
RDST - Recherches en didactique des sciences et des technologies , ENS Éditions, 2016, pp.51 - 69. ⟨10.4000/rdst.1312⟩
hal-01951231v1  Journal articles
Sonia DjebaliAlexandre PerlesSylvain LemouzyStéphane SegondsWalter Rubio et al.  Milling plan optimization with an emergent problem solving approach
Computers and Industrial Engineering, Elsevier, 2015, 87, pp.506--517
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hal-01363373v1  Conference papers
Jérôme MichettiAdrian BasarabMichel TranFranck DiemerDenis Kouamé. Cone-Beam Computed Tomography contrast validation of an artificial periodontal phantom for use in endodontics
37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2015), Aug 2015, Milano, Italy. pp. 7905-7908
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hal-01217218v1  Conference papers
Laure JaegerTom JorqueraSylvain LemouzyChristian GoguStéphane Segonds et al.  Uncertainty propagation in multi-agent systems for multidisciplinary optimization problems
10th World Congress on Structural and Multidisciplinary Optimization (WCSMO 10), May 2013, Orlando, Florida, United States. pp. 1-10
hal-02055765v1  Conference papers
Nicolas MullerDavid PanzoliMichel GalaupPierre LagarriguePierre Jessel. Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Sep 2017, Athens, France. pp.55-62, ⟨10.1109/VS-GAMES.2017.8055811⟩
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hal-01219906v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. L'interaction et la manipulation d'information dans un learning game immersif et collaboratif
27ème conférence francophone sur l'Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
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hal-01787420v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliVincent LubranoVincent MinvillePierre Lagarrigue et al.  Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room
5th International Conference on Healthcare systems ergonomics and Patient safety - Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
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hal-01787391v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliPierre LagarrigueJean-Pierre Jessel. Making Decisions in a Virtual Operating Room
17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp. 136-142
hal-02151982v1  Book sections
Pierre LagarrigueCatherine Pons Lelardeux. « Des serious games à la gamification Approches critiques des disséminations vidéoludiques »
Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5
hal-02012717v1  Conference papers
Nicolas MullerCatherine Pons LelardeuxDavid PanzoliJean Pierre JesselPierre Lagarrigue. Design of Learning Environments for Mechanical Engineering
Proceedings of the76th Manufacturing Engineering Society International Conference, Jun 2017, Vigo, France. pp.1440-1446
hal-02055840v1  Conference papers
Victor PotierPierre LagarrigueMichele LalanneCatherine Pons LelardeuxMichel Galaup. Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course
2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, France. pp.143-147
hal-02151965v1  Conference papers
Catherine Pons LelardeuxDavid PanzoliMichel GalaupVincent MinvilleVincent Lubrano et al.  3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room
International Conference on Interactive Collaborative Learning 2016, Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
hal-02152004v1  Conference papers
David PanzoliCatherine Pons LelardeuxPierre Lagarrigue. Communication and Knowledge Sharing in an Immersive Learning Game
IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩