Interactive Visualization of Complex Real-World Light Sources
Résumé
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.
Domaines
Autre [cs.OH]
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PG03-HW-Mag-Near.mpg (12.02 Mo)
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light.avi (3.3 Mo)
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Format : Autre
Format : Autre