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Communication Dans Un Congrès Année : 2009

Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

Résumé

The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.

Domaines

Neurosciences

Dates et versions

hal-00386337 , version 1 (20-05-2009)

Identifiants

Citer

Olivier A.J. Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. CT14 - 14th Annual CyberTherapy and CyberPsychology Conference, Jun 2009, Villa Caramora, Lago Maggiore, Italy. pp.61, ⟨10.3389/conf.neuro.14.2009.06.061⟩. ⟨hal-00386337⟩
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